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Microsoft Essentials of Developing Windows Store Apps using HTML5 and JavaScript Sample Questions:
1. HOTSPOT
You are developing a Windows Store app for purchasing school supplies.
The app has the following storage requirements:
- Inventory data must be accessible to the app and over the Internet to external suppliers. Suppliers will access the data over HTTP by using OData. - App storage for the high volume sales periods must be able to scale rapidly, but at the lowest possible cost. - Color preferences for the user must be stored on the host device.
You need to choose the appropriate data access strategy for each requirement.
Which data access strategies should you use? (To answer, select the correct option from each drop-down list in the answer area.)
2. HOTSPOT
You are developing a Windows Store app. The app allows users to browse contacts from a social networking site.
The app has the following requirements:
- The user must be able to select more than one contact at a time.
- The app must display all of the details for the selected contacts. You need to ensure that the requirements are met.
Which code segments should you use? (To answer, select the correct option from each drop-down list in the answer area.)
3. You develop a Windows Store app. The app is a memory game that displays a 6x6 grid of squares.
When the user taps or swipes a square, the square must flip over to display an image.
When testing the app, you find that swiping the tile does not cause it to flip over.
You need to ensure that the game responds correctly to user input.
Which event should you listen for?
A) MSGestureChange
B) pointerout
C) pointermove
D) pointerup
4. You need to ensure that the requirements for capturing user input on the newsltem.html page are met.
Which code segments should you use? (Each correct answer presents part of the solution. Choose all that apply.)
A) InkManager.mode = Windows.UI.Input.Inking.InkManipulationMode.selecting;
B) InkManager.mode = Windows.UI.Input.Inking.InkRecognitionTarget.all;
C) InkManager.mode = Windows.UI.Input.Inking.InkRecognitionTarget.selected;
D) InkManager.mode = Windows.UI.Input.Inking.InkManipulationMode.inking;
5. You need to ensure that the compiler-generated metadata for the ToyInventory library meets the requirements.
Which compiler and associated switch should you use?
A) Use the MIDL.exe compiler with the /win64 switch.
B) Use the MIDLRT.exe compiler with the /winrt switch
C) Use the MIDLRT.exe compiler with the /winmd switch.
D) Use the MDMERGE.exe compiler.with the /v switch.
Solutions:
Question # 1 Answer: Only visible for members | Question # 2 Answer: Only visible for members | Question # 3 Answer: A | Question # 4 Answer: A,C | Question # 5 Answer: B |